POV-Ray : Newsgroups : povray.advanced-users : Converting Halos to Media : Re: Converting Halos to Media Server Time
29 Jul 2024 20:22:50 EDT (-0400)
  Re: Converting Halos to Media  
From: C J 
Date: 20 Dec 2000 15:08:52
Message: <3a4111d4$1@news.povray.org>
Phil,
I have 3 media tutorials in the PRSG that may help you. Look in POV Advanced
under the tutorials section.

www.croswinds.net/~povstudy

Hope it helps,
C.J. - POV User


"philhall" <phi### [at] iocom> wrote in message
news:3A41116E.42279D13@io.com...
> Chris Huff wrote:
> > media {
> >     emission color White
> >     samples 100, 100
> >     //you will probably want to change the samples setting to
> >     //something more like: samples 75, 125
> >     //of course, the numbers depend on your scene...if you use
> >     //MegaPOV and method 2 or 3, you can get away with much smaller
> >     //numbers.
> >     density {spherical turbulence 1.5
> >             //use the "spherical" pattern to control the density
> >         color_map {
> >             //I don't know what you meant with the "t" channel,
> >             //you will need to adjust the brightness of these colors
> >             //to get the right results.
> >             [0.0 color rgb < 1, 0, 0>]
> >             [0.6 color rgb < 1, 1, 0>]
> >             [1.0 color rgb < 1, 1, 0>]
> >         }
> >     }
> >     rotate < 0, 90, 0>
> >     scale < 0.6, 0.5, 0.6>
> > }
> >
> > You can generally ignore ratio, variance, and confidence, the defaults
> > are usually sufficient. Don't bother messing with transmit or filter,
> > the brightness of the color defines the density, black is completely
> > transparent. Try experimenting with emission media at first, it is the
> > fastest rendering.
>
> Thanks for your help. I'm getting slightly better results with your
> advice but it still looks like a big splotch of color. I'm basically
> trying to make a nebula type effect inside of a glass sphere. If density
> is controlled by the brightness of the color, how can I get a nebulous
> effect with vivid colors? Also, I don't seem to be able to get any
> turbulence. Its more sort of rings of color that fade into each other.
> Do you have any more advice or could you point me to some place that has
> good examples and descriptions of getting this media thing to look good?
>
> -Phil


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